chess in computer, crave monger
Chess In Computer, Crave Monger

1997 was a watershed for the relationship between man and machine, when the Artificial Intelligence computer Deep Blue finally achieved what developers had been promising from decades. Deep Blue made a game of chess in computer possible.

Garry Kasparov shot a final dark glance at the chessboard before storming out of the room, he was just been beaten by the computer. That was a moment of watershed between man and the machine.

Deep Blue’s victory made people realize that machine’s could be as strong as humans even on their territory.

Developers at IBM that made the machine were also shocked by its victory and quickly refocused on the wider significance.

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After his defeat, kasparov who is still widely recognized as the greatest chess player of all time, was furious.

He hinted about unfair practices held and also denied his loss. He also said that nothing had been really proved about the power of computers. The computer was beatable, he argued as it had too many weak points.

Nowadays, AI powered based computers have mastered almost every game going and it has much bigger worlds to conquer.

Machines – Not an danger element

Kasparov’s match was important but left little in the way of technical legacy. There was nothing revolutionary in the design of Deep Blue. It was just a piece of dedicated hardware designed to play chess.

Facebook, Google and other tech firms have designed AI into all sorts of different directions. They have fueled increasingly powerful AI machines with unimaginable amount of data from their users, serving up remorselessly targeted content and advertising and forging trillion dollar companies in the world.

There are simply no evidence that machines are threatening to us. The real danger comes not from killer robots but from people.

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